Personal Project
Photophobia(2025)
Photophobia is psychological horror game built around echolocation-based navigation, Photophobia immerses players in a world of darkness where sound is the only way to "see." Developed in Unreal Engine, the game uses specialized post-processing effects to create stunning echolocation waves, dynamically revealing the environment through edge detection and scene depth analysis. Every sound—footsteps, jumps, or even speaking into the microphone—sends out rippling sound waves, momentarily illuminating the surroundings with eerie clarity. A custom ring decal system enhances spatial awareness, giving players brief glimpses of their shifting, foreboding environment. With an emphasis on atmospheric tension and sensory-driven gameplay, Photophobia delivers a uniquely haunting experience where silence is safety, and every noise could be your last.
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Key Contributions:
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Developed advanced post-processing effects for echolocation-based visibility, including edge detection and scene depth rendering.
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Designed a responsive sound-based interaction system, incorporating footsteps, jumping, and microphone input to trigger environmental feedback.
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Implemented a dynamic ring decal system for precise spatial awareness.
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Focused on immersive audio design to heighten tension and guide player navigation.
This project showcases expertise in Unreal Engine, post-processing effects, and innovative sound-driven gameplay mechanics.

