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Team Project

Project Museum(2024)

Project Museum is a team project over the course of one single semester for IGME-599 - Independent Study. The goal of the study was to design a game loop, prototype, and iterate to have a playable demo by the end of the semester.​

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Personal Contributions:

  • Player Controller using Unity's new input system and complex custom interaction system.

  • Level Design (Affordances, Blocking, Interactivity, and Progression)

  • NPC Dialogue - Complex system that uses voice acted phonetic letters (a - b - c - etc). Each letter spoken is matched and synthesized with the basic sound of the letter in the language being played in, creating unique dialogue sounds for each line based on text.

  • Multi-layered "Elevator" system for transporting between levels which dynamically unlocks levels as progression continues.

  • Layered Audio manager that manages background music, sound effects, and specific audio triggers for boss fights and other unique events.​

  • Entity persistence manager - a way to locally remember what artifacts the player has come across and save them as they are transferred between scenes.

  • Day tracker that increments each time you return to the museum to rest. Contains persistent tracking across scene save/loads. 

  • Particle effects for each layer of the dungeon.

  • Damage numbers "on hit" that is directly connected to the Enemy class and instantiated on the UI canvas layer. 

  • UI design and anchoring, including health, timer, day, npc dialogue, and elevator access.​​

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Other Projects

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Professional Work

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