
REDSHIFT (2025-2026)
Studio lead and technical designer, Gravity Interactive: 99,200 lifetime units
Technical Designer
M.S. Game Design and Development at RIT, expected May 2027



Technical Designer
I design and build games, from Unreal Engine systems to tabletop rules. REDSHIFT is my game. I came up with the idea and built the 2025 Early Access release alone, then led a team at my studio, Gravity Interactive, to its 1.0 launch on Steam, where it reached the top of the New and Trending free games. I also worked on Space Boss for Technergetics and the U.S. Space Force, and led the tabletop RPG Skyfarer, published on DriveThruRPG. I’m finishing my M.S. in Game Design and Development at RIT (4.0 GPA).
I like designing around one unusual rule. In REDSHIFT you close your eyes to see a hidden layer of the world, and in Photophobia you see by making sound.
When I’m not making games, I’m playing them: Dungeons & Dragons, Magic: The Gathering, and the original 1979 Atari Asteroids cocktail cabinet I grew up on at home. I also played first violin in the RIT orchestra, and I’m an SSI and PADI Advanced Open Water diver.
Skills: C++, C, Unreal Engine 5 (C++ and Blueprints), SQF (Arma 3 modding), JavaScript, HTML/CSS, WebGL, Git
Currently: finishing Flash Drive, my RIT capstone, and my M.S. Open to full-time Technical Designer roles from summer 2027, anywhere.
Featured in RIT News: “Game design and development co-op project becomes smash mini game hit on Steam.” Read the story

Studio lead and technical designer, Gravity Interactive: 99,200 lifetime units

Technical Lead, RIT capstone, in development

Technical designer, RIT team for Technergetics and the U.S. Space Force

Developer and designer, Unreal Engine

Project lead and rules designer, published on DriveThruRPG

Creator and Dungeon Master, D&D 5E campaign since 2022
Redshift is a fun, eerie experience that shows how much can be done with a simple idea and strong execution.
I reported some bugs that made it unplayable for me and the dev fixed it in just a few hours!
September 2025 - May 2027 (expected) · GPA 4.0
2019 - May 2025
Bachelor of Science in Game Design and Development with an immersion in creative writing and world-building.
Open to full-time Technical Designer roles from summer 2027, and open to relocating anywhere.