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Personal Project
Missile Command(2024)
This project was a technical exercise designed to recreate the classic arcade game Missile Command in a modern Engine. Built in Unity, it features responsive controls, dynamic enemy AI, and polished visuals for an immersive gaming experience.
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Features:
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Scriptable objects that contain dynamic level data
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Dynamic enemy AI targeting
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Vector point mouse detection and controls
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Chaining Explosions with colliders
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Coroutines for enemy missiles and scoring.
Other Projects
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