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Personal Project

Missile Command(2024)

This project was a technical exercise designed to recreate the classic arcade game Missile Command  in a modern Engine. Built in Unity, it features responsive controls, dynamic enemy AI, and polished visuals for an immersive gaming experience.

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Features:

  • Scriptable objects that contain dynamic level data

  • Complex multi-enemy targeting

  • Vector point to screen mouse detection

  • Chaining Explosions with distinct colliders and separate instantiation

  • Efficient coroutines for enemy missiles and scoring.

  • Leaderboard and persistent data.

Main Menu Theme

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